Here is the model of my chair, It obviously doesn't show the smaller detail but it has the overall shape. I was thinking of doing the smaller detail in Mudbox and sculpt on it and put as displacement mapping on the model
Okay, so I first started my work by doing the floor plan. I made approximate measurements by looking at my reference images.
Character Design: Marie Antoinette
As you can see there are different variations of Marie Antoinette, I'm still not entirely sure which design to go for or even what kind of look I'm trying to achieve. For the setting to be realistic as possible, most people would think to create a realistic character. However, creating a realistic character may lean towards the notion of the uncanny valley. So a stylised character would be more efficient and achievable at most.
Here are my initial interior designs, following my research on Le Cabinet Dore I had created the same objects and shown the placement of where I would want the objects to be
PITCH: A 3D highly rendered character interacting within a static rendered environment. Focusing on lighting, shading and modelling, these two aspects of character and environment will be based on the lifestyle of Marie Antoinette within the palace of versailles. MARIE ANTOINETTE: Born November 2, Vienna, Austria Helped provoke the popular unrest that led to the French revolution and to the overthrow of the monarchy Became a symbol of the excesses of the monarchy Lived relati
Here is the start of posting for my honours project. I had no clue what to do for this year project, to create a animated short, still or work within a collaborative group. When I really thought about it, I knew I wanted to create something by myself this year, so I decided to create rendered still images. I was already working on my still life project at the time with Andrew, so this project that I was thinking of producing seemed achievable. I then had to think about what a
Digital Art: Colour Vamp
Following Marian Wodzisz's photography, this digital art turned out exactly how I wanted it to be. I had a lot of fun following the colour scheme of the character.
Digital Art: Meow
Here is the progression for 'Meow', this digital design didn't have that much trouble and it was fun to create
Digital Art: Window Shopping
The main problem that I had with this drawing was that I couldn't get her body proportions right at the beginning but later on I had fixed it. The thing I was most happiest with was the lighting of the character
Digital Art: Elf Progression
Here is the only progression photo i have with 'Elf', This is the first time I tried to digital paint something realistic. In terms of the medium digital, I always drew cartoon looking characters, because with my previous attempts I didn't know how to blend the colours in photoshop. (Hint: Opacity!) I was really happy with how it turned out in the end and that I could finally get the hang of painting digitally. PS: Finally im up to date with my posts!!!!!! Finally within this