© 2018 by Ailisha Sabalburo. 

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Helloskies~!

Here is my blog full of posts regarding my practice of art including, animation, digital art, university projects and personal projects. My posts would show a lot of work in progress, comments on failures, achievements and experiments. 

I hope you enjoy my blog and if you have any questions regarding my practice, please email me! :)

April 4, 2016

Here is more development on the rigged arms and legs 

April 4, 2016

Also in the meantime of rigging, I also modelled another prop of Dusk which is her backpack 

April 4, 2016

Here are images of the rigged body and rigged arms that can switch from IK and FK handles 

April 4, 2016

Here I start rigging my character, I first placed the joints in the body and check if the joints are pointing the right way 

April 4, 2016

I think it was during my first assessment for this course that I had to submit my modelled character for review. My tutor at that time had suggested that I fixed some of my modelling which I had mentioned before. Therefore, here are pictures showing what I fixed and also new models which I had forgotten to add 

April 4, 2016

Here is the final look for my model, the next start I start is rigging. There are still a few things I need to fix, for instance; the hair is symmetric, the arms are too short and the legs are too geometric looking 

April 4, 2016

Here are the final things to model for the character, Dusk 

April 3, 2016

 Then I moved onto the clothes, Her clothes worked out really well, I didn't have that much difficulty modelling them 

 

April 3, 2016

 After the body, I started modelling the head of Dusk, the head does look creepy and I was trying to achieve a realistic look but I would have to remodel or shape the face better later on, But as a starting point, this was good enough 

 

April 3, 2016

I first start dusk by modelling the body following the orthographic reference, then moved on the legs. As you can see I do half the body and then mirror it. I was happy with the body shape and the whole detail but it looks geometric, especially the legs 

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