© 2018 by Ailisha Sabalburo. 

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Helloskies~!

Here is my blog full of posts regarding my practice of art including, animation, digital art, university projects and personal projects. My posts would show a lot of work in progress, comments on failures, achievements and experiments. 

I hope you enjoy my blog and if you have any questions regarding my practice, please email me! :)

April 10, 2016

Here I was having problems with the alpha channels, for some reason when texturing on mudbox, the colours don't match with the rendering in maya ... 

April 8, 2016

 Here is the texture on the head, I tried doing the skin in mudbox with projection mapping 

April 8, 2016

Here rigging the skirt, I wanted to create a swish motion when she moves, but my tutor said it was going to be hard to create

April 8, 2016

 Here are the official blenshapes of my character, my tutor at the time released a tutorial on how to wrap the model of the head (blendshape) onto the original body 

 

April 8, 2016

 So i first started texturing the hair, i had followed a tutorial online. I remember it was a video on texturing the character of lightning hair. I then followed a tutorial to texture an eye but in mudbox. At that time i didn't know how to transfer the textures onto the model in maya, so I had to do it all over again :( 

 

April 8, 2016

Here are some of the UV's for my character, I remember I had to do the upper body a couple of times because the unfold didn't want to work for me. 

April 4, 2016

Here was the start of my blendshapes, I remember i had a lot of trouble placing them on the original model because there was too much geometry memory and the scene was therefore lagged. It also didn't worked when I actually did place the blendshapes on top 

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